![]() With it, players are able able to swing, aim, and fire weapons, pilot vehicles, and more with intuitive gestures. The glove itself includes multiple sensors and connects to other hardware wirelessly via Bluetooth 4.0. The CaptoGlove, a wearable piece of tech fully funded on Kickstarter, is taking that idea and bringing gesture-based gaming and computing to life. Since kids, we’ve emulated different devices with our hands like making a gun for cops and robber with index finger and thumb extended from a fist. Make supporting your product easy and quick for both the dev and the consumer or your company won’t be around for long.Whether by haptic claws or well-designed VR controllers like the Oculus Touch, there’s a mission to bring an intricate level of control to VR involving natural interaction with our hands. Software / game companies already have enough to do without coding in yet another piece of hardware. if you are making a device that requires it to be coded into a game/software you already screwed over your own product. TLDR: doesn’t work in dcs, is a overpriced mouse button emulator, likes to not work after a couple of min, their advertising is misleading, there is 0 support or info from the company, and the software you have to use is a dumpster fire. What board? What do I do to fix this? All the connections are fine so wtf is going on? ![]() Also to top it off the only thing it tells me is board not connected. If it was a brief thing it would be fine normal Bluetooth hiccup and it fixes itself quickly but since you have to recalibrate the thing after it reconnects it kinda kills everything. What really killed it for me is that the gloves (at least mine) like to disconnect themselves for reasons that are a mystery for me (my left hand glove is the biggest offender of this). With the functions it currently has you can do the same thing by wiring up a switch to a mouse emulator and then taping it to your finger because you are still using the same but mouse system built into dcs and bending you finger is just a mouse button emulator. We basically have a button inside dcs and there is NOTHING past that. If there is support inside dcs, if it works, or even how to make it work is a mystery. Nothing functions as it should and their youtube videos are super misleading. I would expect this level of support for say a non-consumer facing dev product but the set I have IS the consumer version. This entire process assumes you already have all the bindings set to what you want. On top of that the software for the gloves is buggy, crashes rather often, and don’t save any kind of information you would want to keep each time you turn it on (such as calibration) so each time you want to use the gloves you need to connect them, start up the software, tair them (which I still don’t know what that means), calibrate each sensor on each glove, and then turn on the emulation. They stay stuck right where you select them to be. The biggest thing I see wrong is that even using their steamvr emulation your hands / controller will not move in the game. To update firmware it just states that the firmware button is used to open the menu to update the firmware. The manual basically goes through the software and states what buttons (as in the tair button starts the tair calibration) but then doesn’t explain what ANYTHING does. The support, while it looks like it’s started, don’t really do anything and there is no documentation about how to do anything. But you would be dead wrong on all accounts. ![]() It’s also easy to assume that they are supported inside dcs since their is a menu option. If you look at the companies videos it’s super easy to think that they actually function as hands or at least a stand in for VR controllers. I might actually make a YouTube video about it but I can not recommend these gloves to anyone.Īfter reading everything I can (which isn’t much because the company for the most part is silent about everything) the CaptoGlove, for now at least, is a over glorified and overpriced mouse button emulator that you wear.
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